Welcome to Dadadata's
Second Virtual Gallery Installation
Our "NakeDocentz" (c) will assist you
(but first, we're going to stun you with verbiage)
Some musing about virtual spaces pretending to be
art galleries:
Most everything is, or will be, "clickable." Paintings should
eventually lead to larger editions of same, and clicking NakeDocentz
should either put you at their POV (point of view) - or maybe
into a room - depending on how much hassle it was to get the sightlines
right. Rooms will be added and subtracted in an illogical and capricious
manner, and there will likely be some implementation of inter and intra
dimensional chutes and ladders through various cyberspaces. There will
be spelling errors and things that don't work. There may be things that
do work.
These images and words are not here to make you think you're
in a real art gallery. It would be dumb to even try. Instead, you're
going to ask yourself to ignore everything you know about spatial constructs
and perspective and buy into this ridiculous sideshow for as long as
it holds your interest. It's no use complaining, because me and the
nakedocentz don't give a rootietoot as we are actually in the
back room living it up.
When you look at art on the internet, you have no
frame of reference. There's no way to tell how big or small things are
supposed to be or how they relate to human scale. VG2 addresses some
of these concerns, but because you're looking at 3 dimensional things
on a flat 2 dimensional surface - many things are distorted in novel
ways. This artifact of perception becomes part of the art, and your
belief in solid reality is the only thing that maintains the illusion
- any of the illusions you believe in - and your sanity. Actually, it's
more complicated than that - but think abut it later.
VG2 substitutes one form of illusionistic space for
another - one form of sanity for another - one that i've created to
lie to you about volumes and space both real and artificial. Your mind
is the important thing here. Not only are you looking at digitized mathematical
representations of physical interior spaces, but you're also looking
at digital representations of abstracted human imaginative space. Both
spatial types are subject to extreme distortion in translation - the
former in 3D to 2D conversion, and the latter in 11D hypergravity to
2D dimensioning. A beach ball is really a two dimensional object but
we won't go into that here.
Some Notes About NakeDocentz:
Please do not be churlish and rude with the nakedocentz. They
are innocent of all intentionality and are completely inert, as they
are made out of mathematical lookup tables that you can edit with a
database program. They are unpaid nonsexual placemarkers and reference
scaling devices that just happen to look a lot like naked women. They're
not. Any thoughts you may have along those lines are purely your own
and you're going to have deal with them and hopefully get over it soon.
All of you. They are merely here to assist you and pick up the empty
cheap plastic cheap wine cups. Also, they looked better than arrows
or footprints and go good with abstract art.
If you find you have a problem with these concepts and the use
of nakedocentz herein - then please just quit this site now. Thank you.
For those of you that are still here, start scrolling..
(there are TO and FROM and lassie go HOME arrows for those of you that
can't stand to mouse around the drawings any longer...)
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